This demos represents a long-term exploration of live motion capture, digital puppetry, and volumetric capture, pushing the boundaries of storytelling through technology and the human body. By experimenting with emerging tools, I sought to create real-time, immersive performance environments that respond dynamically to performers’ movements.
At the heart of this experimentation is a fascination with the human body as a medium of expression, reimagined through digital tools. These projects integrates volumetric video capture, motion-tracking technology, and interactive real-time softwares like unreal engine, notch, touchdesigner to enable performers to manipulate their virtual avatars live on stage. These explorations celebrate the blend of physical and digital storytelling, creating experiences that are both personal and universal.
This expermints excites me because it merges my deep love for movement, dance, and technology. Seeing performers interact with digital visuals in real time brings a sense of freedom and magic to the stage
This project excites me because it merges my deep love for movement, dance, and technology. Seeing performers interact with digital visuals in real time brings a sense of freedom and magic to the stage